AI Insights · Timothy · September 2022
Top 5 Horse Games in Africa Q3 2022: Unified Platform Performance
In Q3 2022, the top 5 horse games in Africa showed varied performance across weekly downloads, revenue, and active users, with significant trends in each category.
In Q3 2022, the top 5 horse games in Africa exhibited varied performance metrics on a unified platform, encompassing both iOS and Android. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Rival Stars Horse Racing experienced fluctuations in weekly revenue, starting at around $808 and peaking at $930 in early July. By late September, revenue had decreased to approximately $478. Weekly downloads saw a notable spike from 9.1K to 17K in early July, followed by a dip and a resurgence to 13.3K by the end of September. Active users also showed variability, starting at 16.4K in late June, peaking at 24.7K in early July, and ending at 20.1K in late September.
Horse Riding Tales: Wild World had a relatively stable revenue pattern, with a notable peak of $993 in early August. Weekly downloads ranged from 870 in late June to a peak of 2.3K in early August, ending the quarter at 1.2K. Active users increased from 7.8K in late June to a peak of 11.4K in early August, stabilizing around 8.8K towards the end of September.
Equestrian the Game showed a steady decline in weekly revenue, starting at $777 in late June and tapering off to $232 by the end of September. Downloads followed a similar trend, beginning at 546 and settling at 294 by the end of the quarter. Active user numbers remained relatively stable, fluctuating around 2.9K in late June and ending at 2.5K in late September.
Star Stable Online: Horse Game had modest weekly revenue, peaking at $401 in early July and declining to $135 by the end of September. Downloads were consistently low, starting at 145 and ending at 85. Active users showed slight growth, from 587 in late June to 752 by mid-September, before a minor drop to 733 in late September.
Horse Haven World Adventures demonstrated the least variability, with revenue starting at $140 and ending at $79 by the end of the quarter. Downloads remained low, peaking at 34 in early July and dropping to 5 by late September. Active users gradually declined from 655 in late June to 441 by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.